The Artist is well known for her skill and could probably charge top prices for her work; but she is more concerned that people simply enjoy her paintings. She often trades them for food or a place to stay, and never wants for anything. She was thrilled to meet Horsewoman; travelling alone can be dull.
The Artist takes each day as it comes and is happy to wander off and help others when she can. One day she would like to open a gallery where anyone and everyone can come and enjoy art and one another.
Horsewoman is half horse half human. There are few of her kind left and she used to be quite shy and fearful of humans. Then one day she met an Artist. The Artist talked of how lovely Horsewoman was, how rare, how special and beautiful. They have travelled together ever since.
The Artist paints Horsewoman everywhere. They sell the paintings and live off the proceeds; Horsewoman has become something of a local celebrity. People come far and wide to ask her about their horses and how best to treat them. One day she hopes to open a horse sanctuary, where her people can flourish and help their horse and human cousins to better understand one another.
The Maker reached the pinnacle of his career seven years ago when he created Robot Boy. To celebrate he hit the town and ended up playing a game of chance with The Overseer. He was doing well and, in a moment that he has regretted every day since, he bet Robot Boy.
The Maker was sure that he would win. He did not. The Overseer did.
The Maker and his business has suffered ever since; he misses Robot Boy so much, every evening he weeps.
The Maker is friends with a Wolf, whom he has not seen for some time.
He hopes that one day he will be reunited with Robot Boy and on that day he will rejoice.
The Wolf has known Robot Boy’s Maker all of his life. They are old friends. Wolf told the Maker that he should stop playing games of chance. Unfortunately, the Maker did not listen until he lost Robot Boy to The Overseer.
The Wolf has been looking for Robot Boy ever since. He recently teamed up with a Strange Girl, who can also hear Robot Boy’s high-pitched sighing. They have been following the Van Man, and believe they know where Robot Boy is being held. They plan to rescue him and return him to the Maker, thus giving them the peace and quiet that they desire.
Above all things, the Wolf dislikes fleas – but high-pitched sounds are a close second.
The Van Man is extremely good at what he does. Extremely good and, since securing the contract with The Overseer, extremely rich. He transports her boxes all across the land. His success rests in hers.
She is the only box-maker left and he is the only Van Man that she trusts. They are old business acquaintances. Both of them are fond of the odd glass of ale, but Van Man is a professional and only has the one.
Recently he thinks that he has seen a Wolf tracking his van. He has put this down to lack of sleep and has tried to ignore it, except that he could have sworn a Strange Girl accompanied the Wolf once or twice.
The Van Man is thinking of retiring soon.
Strange Girl can hear high-pitched sounds as if she were a bat or a dog or a dolphin… she can hear Robot Boy sighing from miles away and it has been giving her a headache. She has decided to save Robot Boy, if only to give herself some peace.
Strange Girl often travels around with a Wolf as her companion. They became friends when seeking relief from the high-pitched sounds they could both hear. Between them they have come up with a plan to rescue Robot Boy and restore him to his Maker.
She is quite delightful, and her favourite mode of travel is skipping.
The Overseer owns the factory where Robot Boy makes his boxes every day all day, and again the next. The Overseer has become rich by producing high quality boxes at low, low prices. She won Robot Boy from his Maker in a game of chance. It was the best game she ever played. She stores all of her wealth (gold and jewels) in a spare warehouse and, every night after locking Robot Boy away, she counts her wealth.
Although her vast success and heaps of gold give her pleasure, she can’t help but feel unsatisfied. Every evening she toasts her success with the Van Man; he is the only other person she ever sees. She has not left the factory grounds since winning Robot Boy seven years ago.
Robot Boy has no memory of his life before making boxes. It is all he has ever known. And, as far as his memory extends, the only person with whom he has ever had contact is The Overseer.
Lately he has been wondering if there is more to life than boxes. He has reserved some memory for dreaming but must keep this hidden from The Overseer. He is locked away every evening where he sighs and dreams of the world outside of the factory.
Robot Boy has no recollection of his ‘Made-Day’, but he estimates himself to be around seven.